Tutorial Description:
The topic I have chosen to do my tutorial on is exporting objects from Google Sketchup into the Crysis Sandbox Editor. I used this in both experiment 1 and 2 however it was only until exp 2 I had to export multiple textures. Now usually exporting a Sketchup model via PlayUp Tools it only allows you to export 1 texture, but at the same time that texture has to cover the whole object, so that not one face can be left untextured. In saying that it meant that you could only have one texture as one component so every time you wanted a different texture you would need a new component and therefore resulting in heaps and heaps of objects in the Sandbox Editor that you had to piece together. Not only that, but that has also given reason for a bunch of other problems to arise such as mismatching locations, objects not scaling properly etc. As a result of these issues I thought there must’ve been a way to fix this issue, so I started experimenting and downloading different software to test out if it could be fixed and I did find a way to fix it and so I intend to do a tutorial on it as I thought it would help out other people who wanted to export objects with multiple textures.
This tutorial is target mainly at people an architecture related course at uni that requires crysis be used as a mean of presentation, but also creative gamers who want to build their own objects for their own crysis maps. This tutorial is for beginners who want to take this extra step and create their own objects rather than using default crysis ones. It assumes the view already has basic knowledge of Google Sketchup as well as Sandbox 2.
There may be of course other ways to export multi-textured objects into the Sandbox Editor but this is the most simple and efficient method of doing so. Despite the fact it took me so long to figure this out, now it has been figured out I can share it with everyone else to save them the time, effort and pain I went to figuring this. In essence what this tutorial aims to do is to inform users on how to export a multi-textured object from Google Sketchup into the Crysis Sandbox Editor via the simplest and most efficient method of doing so.
Download Link uploaded by myself as it seems that my version is the only version I can get to successfully work:
http://www.megaupload.com/?d=F3JKTBY5
For links regarding some helpful websites for both Exp 1,2 and this assignment refer to week 2
Download Link uploaded by myself as it seems that my version is the only version I can get to successfully work:
http://www.megaupload.com/?d=F3JKTBY5
For links regarding some helpful websites for both Exp 1,2 and this assignment refer to week 2